Iures: Diferență între versiuni

[versiune verificată][versiune verificată]
(Pagină nouă: {|width=98% align="center" {{NormalTables}} |- {{Hl3}} |align="center" colspan="2" width=100%| '''Facts and values''' |- {{Hl4}} |width=100% align="left" | '''Skill names:''' <p st...)
 
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{|width=98% align="center" {{NormalTables}}
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<center><small>'''''Toate valorile sunt înregistrate pe nivel 105, fara echipament si cu maxima statut - VIT: 90; INT: 13; STR: 90; DEX: 90!'''''</small></center>
|- {{Hl3}}
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{{Skill/Layout
|align="center" colspan="2" width=100%| '''Facts and values'''
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|- {{Hl4}}
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<!-- Skill names (Levels - Normal (= Page name), Master & Grand Master) -->
|width=100% align="left" | '''Skill names:'''
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|Name-M= Furie
<p style="margin: 1px 0 20px 10px;"><span style="text-decoration: underline;">Normal:</span> {{PAGENAME}}<br /><span style="text-decoration: underline;">Master:</span> {{#if: {{{Name-M|}}} | {{{Name-M}}} | ''Unspecified''}}<br /><span style="text-decoration: underline;">Grand Master:</span> {{#if: {{{Name-G|}}} | {{{Name-G}}} | ''Unspecified''}}</p>
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|Name-G= Iures
'''Character's class:'''<p style="margin: 1px 0 20px 10px;">{{#if: {{{Class|}}} | {{{Class}}} | ''Unspecified''}}</p>
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'''Skill type:'''<p style="margin: 1px 0 20px 10px;">{{#switch: {{{Type}}} | SB = Selfbuff | FB = Friendly buff | PA = Physical Attack | MA = Magical Attack | #default = ''Unspecified''}}</p>
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<!-- Class -->
'''Effect:'''<p style="margin: 1px 0 20px 10px;">{{#if: {{{Effect|}}} | {{{Effect}}} | Unspecified}}</p>
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|Class= [[Războinic|Lupta de Corp]]
|align="left" |
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<table cellspacing="1px" style="width: 550px; border: 0; font-size: 0.95em; line-height: 1em; text-align: center;">
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<!-- Skill type. Possible: SB (Selfbuff), FB (Friendly buff), PA (Physical Attack) a MA (Magical Attack) -->
<tr>
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|Type= SB
<td style="border: 1px solid #35215f; font-weight: bold; width: 20%;">Level:</td>
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<td style="border: 1px solid #35215f; font-weight: bold; width: 20%;">{{#ifexist: Media:{{PAGENAME}}.png | [[File:{{PAGENAME}}.png]] <br /> }}1:</td>
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<!-- Skill effect -->
<td style="border: 1px solid #35215f; font-weight: bold; width: 20%;">{{#ifexist: Media:{{PAGENAME}}-M.png | [[File:{{PAGENAME}}-M.png]] <br /> }}Master 1:</td>
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|Effect= Te concetrezi doar asupra atacului.  
<td style="border: 1px solid #35215f; font-weight: bold; width: 20%;">{{#ifexist: Media:{{PAGENAME}}-G.png | [[File:{{PAGENAME}}-G.png]] <br /> }}Grand Master 1:</td>
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<td style="border: 1px solid #35215f; font-weight: bold; width: 20%;">{{#ifexist: Media:{{PAGENAME}}-P.png | [[File:{{PAGENAME}}-P.png]] <br /> }}Perfect Master:</td>
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<!-- Strengthen status; ++ or + -->
</tr>
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|Strengthen= ---
{{#switch: {{{Type}}} | SB | FB = {{#if: {{{Effect-1}}} | <tr>
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<td style="border: 1px solid #35215f; font-weight: bold;">{{{Effect-1}}}</td>
+
<!-- Description (yellow color) -->
<td>{{{Effect-1-1}}}</td>
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|IG-Description= Viteză de atac creşte.<br />Creşte viteza de mişcare.<br />Creşte expunerea la pagube.
<td>{{{Effect-1-M}}}</td>
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<td>{{{Effect-1-G}}}</td>
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<!-- Skill description -->
<td>{{{Effect-1-P}}}</td>
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|Description=
</tr> | }} | PA | MA =<tr>
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<td style="border: 1px solid #35215f; font-weight: bold;">{{#switch: {{{Type}}} | PA = Attack Value | MA = Magical Attack Value }}</td>
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<!-- Cooldown (Levels - 1=Normal, M=Master, G=Grand Master & P=Perfect Master) -->
<td>{{{Attack-1}}}</td>
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|Cooldown-1= 67
<td>{{{Attack-M}}}</td>
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|Cooldown-M= 108
<td>{{{Attack-G}}}</td>
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|Cooldown-G= 136
<td>{{{Attack-P}}}</td>
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|Cooldown-P= 175
</tr>}}
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{{#switch: {{{Type}}} | SB | FB = {{#if: {{{Effect-2|}}} | <tr>
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<!-- Required SB (Levels - 1=Normal, M=Master, G=Grand Master & P=Perfect Master) -->
<td style="border: 1px solid #35215f; font-weight: bold;">{{{Effect-2}}}</td>
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|SBRequired-1= 57
<td>{{{Effect-2-1}}}</td>
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|SBRequired-M= 120
<td>{{{Effect-2-M}}}</td>
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|SBRequired-G= 164
<td>{{{Effect-2-G}}}</td>
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|SBRequired-P= 225
<td>{{{Effect-2-P}}}</td>
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</tr> | }} | PA | MA = {{#if: {{{Effect-1|}}} |<tr>
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<!-- The first measurable skill effect. Values on those levels -->
<td style="border: 1px solid #35215f; font-weight: bold;">{{{Effect-1}}}</td>
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|Effect-1= Viteză de atac
<td>{{{Effect-1-1}}}</td>
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|Effect-1-1= +2%
<td>{{{Effect-1-M}}}</td>
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|Effect-1-M= +25%
<td>{{{Effect-1-G}}}</td>
+
|Effect-1-G= +41%
<td>{{{Effect-1-P}}}</td>
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|Effect-1-P= +62%
</tr> | }}}}
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{{#switch: {{{Type}}} | SB | FB ={{#if: {{{Effect-3|}}} | <tr>
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<!-- The second measurable skill effect. Values on those levels -->
<td style="border: 1px solid #35215f; font-weight: bold;">{{{Effect-3}}}</td>
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|Effect-2= Viteză de mişcare
<td>{{{Effect-3-1}}}</td>
+
|Effect-2-1= +0%
<td>{{{Effect-3-M}}}</td>
+
|Effect-2-M= +10%
<td>{{{Effect-3-G}}}</td>
+
|Effect-2-G= +16%
<td>{{{Effect-3-P}}}</td>
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|Effect-2-P= +25%
</tr> | }}}}
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<tr>
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<!-- The third measurable skill effect. Values on those levels
<td style="border: 1px solid #35215f; font-weight: bold;">Cooldown</td>
+
|Effect-3= Received Damage
<td>{{{Cooldown-1}}}</td>
+
|Effect-3-1= -
<td>{{{Cooldown-M}}}</td>
+
|Effect-3-M= +10%
<td>{{{Cooldown-G}}}</td>
+
|Effect-3-G= +20%
<td>{{{Cooldown-P}}}</td>
+
|Effect-3-P= +30% -->
</tr>
+
 
{{#switch: {{{Type}}} | SB | FB =<tr>
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<!-- Duration (Levels - 1=Normal, M=Master, G=Grand Master & P=Perfect Master) -->
<td style="border: 1px solid #35215f; font-weight: bold;">Duration</td>
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|Duration-1= 64
<td>{{{Duration-1}}}</td>
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|Duration-M= 105
<td>{{{Duration-M}}}</td>
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|Duration-G= 133
<td>{{{Duration-G}}}</td>
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|Duration-P= 172
<td>{{{Duration-P}}}</td>
+
 
</tr>}}
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<!-- Use only if an image is bigger than 800px -->
<tr>
+
|Width=
<td style="border: 1px solid #35215f; font-weight: bold;">SB Required</td>
+
 
<td>{{{SBRequired-1}}}</td>
+
}}
<td>{{{SBRequired-M}}}</td>
+
 
<td>{{{SBRequired-G}}}</td>
+
[[cz:Bojové zuření]]
<td>{{{SBRequired-P}}}</td>
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[[de:Kampfrausch]]
</tr>
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[[es:Berserk]]
</table>
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[[fr:Berserk]]
'''This skill is strengthened by:'''<p style="margin: 1px 0 20px 10px;">{{#if: {{{Strengthen|}}} | {{{Strengthen}}} | ''Unspecified''}}</p>
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[[gr:Έξαλλος]]
'''In-Game description:'''<p style="margin: 1px 0 20px 10px;">{{#if: {{{IG-Description|}}} | {{{IG-Description}}} | Unspecified}}</p>
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[[hu:Harci mámor]]
|}
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[[it:Estasi da Combattimento]]
<div style="width: 98%; margin: 20px auto 40px; clear: both; font-size: 0.9em; line-height: 1em;">
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[[nl:Vechtroes]]
{{#switch: {{{Type}}} | PA | MA =<div style="float: left; width: 200px; height: 200px; margin: 1px 10px 1px 1px; border: 0;">[[File:{{{Scheme}}}{{!}}200px{{!}}links]]</div>}}
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[[pl:Berserk]]
<div style="width: auto; margin: auto 5px;">'''{{PAGENAME}} practically:'''<p style="margin-top: 3px; position: relative; left: 9px;">{{#if: {{{Description|}}} | {{{Description}}} | ''Unspecified'' }}</p></div>
 
<div style="clear: both"></div>
 
</div>
 
<div style="clear: both;"><p style="text-align: center; margin: 0 auto 5px;">'''{{PAGENAME}} in action:'''</p>
 
<div style="clear: both; margin: 0 auto; text-align:center;">[[File:{{PAGENAME}}-Levels.jpg|center|{{#if: {{{Width|}}} | {{{Width}}} }}]]</div>
 
</div>
 
<includeonly>[[Category:Skills]]</includeonly>
 
<noinclude>
 
[[Category:Template|{{PAGENAME}}]]
 
[[Category:Template/Layout|{{PAGENAME}}]]
 
</noinclude>
 

Versiunea de la data 21 octombrie 2015 19:16

Toate valorile sunt înregistrate pe nivel 105, fara echipament si cu maxima statut - VIT: 90; INT: 13; STR: 90; DEX: 90!
Date si Valori
Nume Competentă:

Normal: Iures
Maestru: Furie
Mare Maestru: Iures

Clasa Caracterului:

Lupta de Corp

Tipul de calificare:

Auto Buff

Efect:

Te concetrezi doar asupra atacului.

Level: Iures.png
1:
Iures-M.png
Maestru 1:
Iures-G.png
Mare Maestru 1:
Iures-P.png
Maestru Perfect:
Viteză de atac +2% +25% +41% +62%
Viteză de mişcare +0% +10% +16% +25%
Re-încărcare 67 108 136 175
Durată 64 105 133 172
PM necesare 57 120 164 225
Această abilitate este întărită de:

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Descriere în joc:

Viteză de atac creşte.
Creşte viteza de mişcare.
Creşte expunerea la pagube.