Pumnal Rulant: Diferență între versiuni

[versiune verificată][versiune verificată]
(Pagină nouă: {|width=98% align="center" {{NormalTables}} |- {{Hl3}} |align="center" colspan="2" width=100%| '''Facts and values''' |- {{Hl4}} |width=100% align="left" | '''Skill names:''' <p st...)
 
m (Robot interwiki: Adăugat: en:Rolling Dagger)
 
(Nu s-au afișat 2 versiuni intermediare efectuate de alți 2 utilizatori)
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{|width=98% align="center" {{NormalTables}}
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<center><small>'''''Toate valorile sunt înregistrate pe nivel 105, fara echipament si cu maxima statut - VIT: 90; INT: 13; STR: 90; DEX: 90!'''''</small></center>
|- {{Hl3}}
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{{Skill/Layout
|align="center" colspan="2" width=100%| '''Facts and values'''
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|- {{Hl4}}
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<!-- Skill names (Levels - Normal (= Page name), Master & Grand Master) -->
|width=100% align="left" | '''Skill names:'''
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|Name-M= Pumnal Rotitor
<p style="margin: 1px 0 20px 10px;"><span style="text-decoration: underline;">Normal:</span> {{PAGENAME}}<br /><span style="text-decoration: underline;">Master:</span> {{#if: {{{Name-M|}}} | {{{Name-M}}} | ''Unspecified''}}<br /><span style="text-decoration: underline;">Grand Master:</span> {{#if: {{{Name-G|}}} | {{{Name-G}}} | ''Unspecified''}}</p>
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|Name-G= Dansul Pumnalului
'''Character's class:'''<p style="margin: 1px 0 20px 10px;">{{#if: {{{Class|}}} | {{{Class}}} | ''Unspecified''}}</p>
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'''Skill type:'''<p style="margin: 1px 0 20px 10px;">{{#switch: {{{Type}}} | SB = Selfbuff | FB = Friendly buff | PA = Physical Attack | MA = Magical Attack | #default = ''Unspecified''}}</p>
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<!-- Class -->
'''Effect:'''<p style="margin: 1px 0 20px 10px;">{{#if: {{{Effect|}}} | {{{Effect}}} | Unspecified}}</p>
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|Class= [[Ninja|Ninja-Lamă]]
|align="left" |
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<table cellspacing="1px" style="width: 550px; border: 0; font-size: 0.95em; line-height: 1em; text-align: center;">
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<!-- Skill type. Possible: SB (Selfbuff), FB (Friendly buff), PA (Physical Attack) a MA (Magical Attack) -->
<tr>
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|Type= PA
<td style="border: 1px solid #35215f; font-weight: bold; width: 20%;">Level:</td>
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<td style="border: 1px solid #35215f; font-weight: bold; width: 20%;">{{#ifexist: Media:{{PAGENAME}}.png | [[File:{{PAGENAME}}.png]] <br /> }}1:</td>
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<!-- Skill effect -->
<td style="border: 1px solid #35215f; font-weight: bold; width: 20%;">{{#ifexist: Media:{{PAGENAME}}-M.png | [[File:{{PAGENAME}}-M.png]] <br /> }}Master 1:</td>
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|Effect= Crează un vârtej de pumnal în jurul inamicilor.
<td style="border: 1px solid #35215f; font-weight: bold; width: 20%;">{{#ifexist: Media:{{PAGENAME}}-G.png | [[File:{{PAGENAME}}-G.png]] <br /> }}Grand Master 1:</td>
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<td style="border: 1px solid #35215f; font-weight: bold; width: 20%;">{{#ifexist: Media:{{PAGENAME}}-P.png | [[File:{{PAGENAME}}-P.png]] <br /> }}Perfect Master:</td>
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<!-- Strengthen status; ++ or + -->
</tr>
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|Strengthen= Dexteritate (++), Putere (+)
{{#switch: {{{Type}}} | SB | FB = {{#if: {{{Effect-1}}} | <tr>
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<td style="border: 1px solid #35215f; font-weight: bold;">{{{Effect-1}}}</td>
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<!-- Description (yellow color) -->
<td>{{{Effect-1-1}}}</td>
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|IG-Description= Pagubă suprafeţe<br />Atac otrăvitor persistent
<td>{{{Effect-1-M}}}</td>
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<td>{{{Effect-1-G}}}</td>
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<!-- Skill description -->
<td>{{{Effect-1-P}}}</td>
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|Description= 1. Causing multiple damages: hit down the enemy (7th hit will knock down), then all of a sudden use the rolling dagger skill. Simple hit will not hurt too much - you'll hit the enemy only once -, but using the rolling dagger right after the enemy is on the floor, you'll cause 3-4 times more damage: you'll push the enemy before yourself by the rolling skill and causing the very same damage after each rollings.<br />2. Hitting the mob: count out the right direction and target the farest enemy. Now run onward and when you almost touch the nearest enemy, use the skill. You'll cause damage to each enemies in line.<br />3. You got a low chance the enemy get poisoned. Try not to count with this at the over all battle - unless the enemy mob/character is very strong -, as it got a very low chance percent (e.g. at M5 you'll have like 3% chance, only!). However, poison can deal with the enemy even if it got many health and armor points, can decide the battle (especially in PvP if you both agree you will not use health potions ;).<br />4. Reloading time is quite long, so right after you used the skill, maybe you shall run around to get mor health point and await some other skills to reload.<br />5. Use auto-attack (click the sword icon and set to the Auto-sword), it'll help you to target the enemy properly every time you want to use the skill (otherwise you'll roll to the direction you've clicked, you can miss the enemy quite easily).
</tr> | }} | PA | MA =<tr>
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<td style="border: 1px solid #35215f; font-weight: bold;">{{#switch: {{{Type}}} | PA = Attack Value | MA = Magical Attack Value }}</td>
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<!-- Name of the scheme -->
<td>{{{Attack-1}}}</td>
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|Scheme= Ds attack front 1.jpg
<td>{{{Attack-M}}}</td>
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<td>{{{Attack-G}}}</td>
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<!-- Cooldown (Levels - 1=Normal, M=Master, G=Grand Master & P=Perfect Master) -->
<td>{{{Attack-P}}}</td>
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|Cooldown-1= 25
</tr>}}
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|Cooldown-M= 25
{{#switch: {{{Type}}} | SB | FB = {{#if: {{{Effect-2|}}} | <tr>
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|Cooldown-G= 25
<td style="border: 1px solid #35215f; font-weight: bold;">{{{Effect-2}}}</td>
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|Cooldown-P= 25
<td>{{{Effect-2-1}}}</td>
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<td>{{{Effect-2-M}}}</td>
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<!-- Required SB (Levels - 1=Normal, M=Master, G=Grand Master & P=Perfect Master) -->
<td>{{{Effect-2-G}}}</td>
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|SBRequired-1= 57
<td>{{{Effect-2-P}}}</td>
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|SBRequired-M= 120
</tr> | }} | PA | MA = {{#if: {{{Effect-1|}}} |<tr>
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|SBRequired-G= 164
<td style="border: 1px solid #35215f; font-weight: bold;">{{{Effect-1}}}</td>
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|SBRequired-P= 225
<td>{{{Effect-1-1}}}</td>
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<td>{{{Effect-1-M}}}</td>
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<!-- (Magical) Attack Value (Levels - 1=Normal, M=Master, G=Grand Master & P=Perfect Master) -->
<td>{{{Effect-1-G}}}</td>
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|Attack-1= 861–861
<td>{{{Effect-1-P}}}</td>
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|Attack-M= 1597–1597
</tr> | }}}}
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|Attack-G= 2120–2120
{{#switch: {{{Type}}} | SB | FB ={{#if: {{{Effect-3|}}} | <tr>
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|Attack-P= 2823–2823
<td style="border: 1px solid #35215f; font-weight: bold;">{{{Effect-3}}}</td>
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<td>{{{Effect-3-1}}}</td>
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<!-- The first measurable skill effect. Values on those levels -->
<td>{{{Effect-3-M}}}</td>
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|Effect-1= Şansă de otrăvire
<td>{{{Effect-3-G}}}</td>
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|Effect-1-1= 1%
<td>{{{Effect-3-P}}}</td>
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|Effect-1-M= 3%
</tr> | }}}}
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|Effect-1-G= 4%
<tr>
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|Effect-1-P= 6%
<td style="border: 1px solid #35215f; font-weight: bold;">Cooldown</td>
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<td>{{{Cooldown-1}}}</td>
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<!-- Use only if an image is bigger than 800px -->
<td>{{{Cooldown-M}}}</td>
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|Width=  
<td>{{{Cooldown-G}}}</td>
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<td>{{{Cooldown-P}}}</td>
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}}
</tr>
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[[Categorie:Abilități]]
{{#switch: {{{Type}}} | SB | FB =<tr>
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<td style="border: 1px solid #35215f; font-weight: bold;">Duration</td>
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[[cz:Víření kordů]]
<td>{{{Duration-1}}}</td>
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[[de:Degenwirbel]]
<td>{{{Duration-M}}}</td>
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[[en:Rolling Dagger]]
<td>{{{Duration-G}}}</td>
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[[es:Daga rodante]]
<td>{{{Duration-P}}}</td>
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[[fr:Dague filante]]
</tr>}}
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[[gr:Στιλέτα που γυρνάνε]]
<tr>
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[[hu:Kardforgatag]]
<td style="border: 1px solid #35215f; font-weight: bold;">SB Required</td>
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[[it:Vortice del Pugnale]]
<td>{{{SBRequired-1}}}</td>
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[[pl:Wirujący Sztylet]]
<td>{{{SBRequired-M}}}</td>
 
<td>{{{SBRequired-G}}}</td>
 
<td>{{{SBRequired-P}}}</td>
 
</tr>
 
</table>
 
'''This skill is strengthened by:'''<p style="margin: 1px 0 20px 10px;">{{#if: {{{Strengthen|}}} | {{{Strengthen}}} | ''Unspecified''}}</p>
 
'''In-Game description:'''<p style="margin: 1px 0 20px 10px;">{{#if: {{{IG-Description|}}} | {{{IG-Description}}} | Unspecified}}</p>
 
|}
 
<div style="width: 98%; margin: 20px auto 40px; clear: both; font-size: 0.9em; line-height: 1em;">
 
{{#switch: {{{Type}}} | PA | MA =<div style="float: left; width: 200px; height: 200px; margin: 1px 10px 1px 1px; border: 0;">[[File:{{{Scheme}}}{{!}}200px{{!}}links]]</div>}}
 
<div style="width: auto; margin: auto 5px;">'''{{PAGENAME}} practically:'''<p style="margin-top: 3px; position: relative; left: 9px;">{{#if: {{{Description|}}} | {{{Description}}} | ''Unspecified'' }}</p></div>
 
<div style="clear: both"></div>
 
</div>
 
<div style="clear: both;"><p style="text-align: center; margin: 0 auto 5px;">'''{{PAGENAME}} in action:'''</p>
 
<div style="clear: both; margin: 0 auto; text-align:center;">[[File:{{PAGENAME}}-Levels.jpg|center|{{#if: {{{Width|}}} | {{{Width}}} }}]]</div>
 
</div>
 
<includeonly>[[Category:Skills]]</includeonly>
 
<noinclude>
 
[[Category:Template|{{PAGENAME}}]]
 
[[Category:Template/Layout|{{PAGENAME}}]]
 
</noinclude>
 

Versiunea curentă din 8 ianuarie 2017 19:12

Toate valorile sunt înregistrate pe nivel 105, fara echipament si cu maxima statut - VIT: 90; INT: 13; STR: 90; DEX: 90!
Date si Valori
Nume Competentă:

Normal: Pumnal Rulant
Maestru: Pumnal Rotitor
Mare Maestru: Dansul Pumnalului

Clasa Caracterului:

Ninja-Lamă

Tipul de calificare:

Atac Fizic

Efect:

Crează un vârtej de pumnal în jurul inamicilor.

Level: Pumnal Rulant.png
1:
Pumnal Rulant-M.png
Maestru 1:
Pumnal Rulant-G.png
Mare Maestru 1:
Pumnal Rulant-P.png
Maestru Perfect:
Puterea Totală de Atac 861–861 1597–1597 2120–2120 2823–2823
Şansă de otrăvire 1% 3% 4% 6%
Re-încărcare 25 25 25 25
PM necesare 57 120 164 225
Această abilitate este întărită de:

Dexteritate (++), Putere (+)

Descriere în joc:

Pagubă suprafeţe
Atac otrăvitor persistent